GTA San Andreas Halloween V.6 Latest Version

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GTA San Andreas Halloween V.6 Latest Version

It looks like Gerry McReary isn't getting out of prison any time soon, so if you would like to go to him, plow ahead and do this . The prison, as you well know by this late point within the game, is found at the southeastern corner of Alderney, and is aptly called Alderney State Correctional Facility. Naturally, once you arrive to talk with Gerry, he's getting to need to still speak in vague terms as he's been forced to try to to since having monitored conversations. He'll offer you some clues on the mission that lies before you, but ultimately it's getting to be up to you to talk with Packie once you allow to sort it all out from there.

As soon as you get outside, Packie and Niko will speak on the phone and therefore the remainder of the plan will unravel. The knowledge you receive will allow you to know that your destination is in northern Algonquin. Packie is expecting Niko during a car off of Vespucci Circus. So, once you boost a car (or simply get into the car you drove to the prison within the first place), the simplest route to require will show abreast of your GPS. You'll almost definitely be taken northward over Alderney before heading eastward over the small Hickey Bridge to Algonquin. From there, your destination isn't too faraway .

GTA San Andreas Halloween V.6 Latest Version

When you reach Packie's car, you will find him and therefore the prisoner already (creepily) sitting within the back. So, get into the car and begin driving to your new destination on Charge Island. Your route will likely take you over the Northwood Heights Bridge into Bohan, then southward to Charge Island via the East Borough Bridge. confirm to stay an in depth eye on the directions on your HUD, since Charge Island is little and therefore the directions are often convoluted. Once you reach the primary waypoint on your HUD, another one slightly forward and to the east are going to be revealed. Once you pull your car into this location, a cutscene will ensue.

You'll meet with representatives from the prisoner's family, who will have a couple of diamonds during a handkerchief ready for exchange. Believe it or not, this deal was to travel off honestly and without a hitch, with Niko agreeing to push the prisoner over in exchange for the diamonds being left on the bottom . But as soon as this deal goes down, a well-known face shows up. It appears the diamonds were stolen from him, and he intends to kill both parties so as to urge them back.
GTA San Andreas Halloween V.6 Latest Version
GTA San Andreas Halloween V.6 Latest Version

GTA San Andreas Halloween V.6 Latest Version

After that rather lengthy cutscene lands up , an epic gun battle will happen on the highly-industrialized Charge Island. This battle will happen in parts, with wave after wave of enemy beginning . Bulgarin really wants those diamonds back, apparently. Thankfully, you will have Packie helping you out (he'll have an automatic weapon and Molotov Cocktails at his disposal). So, begin working your way far forward into the fray. All enemies are going to be represented by red dots on your HUD, so there won't be any guessing here like there's on previous missions.

When you've cleared the initial wave of enemies, you'll begin working your way into the catwalks overlooking this area (in fact, you've likely locked onto and killed a couple of enemies up there already). There are many enemies over here that require to be addressed . We've been alternating between an assault gun and Uzi, and a shotgun counting on the proximity of the targeted enemy to you. We recommend you are doing an equivalent as you traverse the catwalks, keeping in mind that shotgun tactics require a particular sense of urgency, because you will need to be aggressive for it work.

Once abreast of the catwalks, you'll also notice that wave after wave of enemy still come along. They'll come from further abreast of the catwalks also as in cars from below. The latter are extremely easy to require off, with or without explosives. With an RPG or grenades, you'll launch explosives at them, killing those foes en bloc before they're ready to get out of the car. With an assault gun , they're even as easy to kill as they get out of the car, unable to react. Eventually, you'll run into what seems to be the last of Bulgarin's foes. He'll drop the diamonds rather than handing them over (since he accurately describes death for him regardless of which choice he makes). Once that happens, you'll kill him and therefore the remainder of his friends before heading down a ladder. We're almost done.

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File Name: Halloween V.6 Latest Version

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